Voxel Racer — Phase 2
-- fps
Model yaw
--°
(visual-only)
Car: Placeholder (Drop a .glb here or use “Load Car”)
Speed (km/h)
0.0
Steer (A=+)
0.0
Cam zoom
12.0
Controls: W/S = forward/reverse+brake, A/D = steer
Camera: mouse wheel = zoom, chase follows behind with pitch-by-zoom
Model yaw: Q/E or ⟲/⟳ rotates the loaded GLB in 45° steps so "front" matches driving/camera
Model: .max is not loaded by browsers; use exported .glb and load at runtime